2/14/2023 0 Comments Unity pc build on website![]() But since there are a lot of shared assets between versions, it is obviously much more efficient to have everything in a single project, and so I'm trying to find a solution that doesn't involve me splitting development across 2 Unity projects for now. An obvious workaround would be to create 2 different projects, one for android deployment with the TangoSDK loaded, one for desktop, without Tango libraries. ![]() The reason I'm trying to do this is because we're building a cross-platform app, where the mobile versions of the app are using Tango. Open the Build Settings and set the target platform to 'PC Mac & Linux Standalone'Īssets/TangoSDK/Core/Scripts/Common/OrientationManager.cs(62,0): error.Create and save a standard empty scene (Camera and Light only).Import the TangoSDK Unity package (confirmed with versions Eisa, Farandole, Hopak).(versions: Unity 5.5.1, TangoSDK Hopak, Windows 10) It appears that it's impossible to build a PC Standalone application from Unity, while the TangoSDK is imported in the project, even when the scenes included in the build do not use any of the Tango assets. Apologies if the answer is obvious and in another thread, if you could direct me, and I'd be on my way.) (I've searched around a fair bit for an answer to this issue, but it seems that it's either a rare scenario, or my google-fu is not up to par.
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